Pixelartist / animator
Low Poly - Farm Sim

For a while I wanted to try a low poly 3D scene, and when I heard about the challenge of Skechfab, I take a try and try to pay tribute to one of the genres of video games that I enjoy the most.
The Farm Sim.
Of course it would not be easy, it required having to make a pixelart, a model, and its corresponding UVs to each object.
And if doing it in conventional 3D is already difficult, the pixels cannot be rotated and should look "Pixel-perfect"


Too many items mean too many UVs
It was also my first time doing such a complicated job at Blender. The Internet does not have many "LowPoly Pixel in Blender" workflows, so I had to go blind.
However I am very happy with the result. And while it can clearly improve, it was my big step into the world of lowpoly pixel scenes.
